First of all, sorry for not posting yesterday. I'm sure the 2 visitors that were eager to discover more about the making of DeadMan's Reach were very disappointed, Mum... Conor... sorry.
I didn't post because I was going to post a video that I filmed with a GoPro stuck to my head. I thought it would be fun to see how I shade animation...
Turns out it took me more than 16 hours to shade the 33 frames of the particular shot I'm working on, and because of that:
1) I couldn't draw with a GoPro on my head for 16 hours, I had to stopped after 8 hours... Neck fixing is not included in the film budget.
2) Even speed up 3000 time, the video was extremely boring.
So, I decided to post a GIF instead. It's crazy how gifs are more popular than video, maybe its the equivalent of Disc/ CD but in the 2010: GIF / Vimeo
Anyway, here is what took me 16 hours to draw, color and shade...
And I'm still working on it... I'm now thinking "Summer 2016" is a good release date.